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Fallout new vegas more perks per level
Fallout new vegas more perks per level










To qualify for this perk the player must have more than 250 points of sanity. The player also inflicts -25% damage all the time.

fallout new vegas more perks per level

While wearing light armor, the player gains +10% running speed and opponents have a -25% chance of scoring a critical hit. To qualify for this perk the player must have less than 250 points of sanity. When in sneak mode, the player can eat humans to regain health but lose sanity. Acquiring this perk will cost the player 200 points of sanity. Grants the player +5% damage on all attacks. Other perks don't require the player character to be insane, but are connected to their sanity level. Your run speed is increased by 50%, but your limbs are 50% more vulnerable to being crippled. You recieve a 25% increase in melee damage dealt.īuy prices from NPCS are increased by 1000%, but you gain an additional 10% bonus to all experience gained. These perks will only be in effect as long as the character is insane. Temporary due to addiction for the duration of withdrawalĪ character suffering from insanity gains access to several unique perks. Killing other characters bears the risk of decreasing Sanity, especially, but not limited to killing non-hostile characters. Stealing generally has no effect on Sanity, despite the status image displayed signalling otherwise. Hallucinations and temporary audio and visual disturbances in certain areas (see Insanity for details) The Insanity and Wild Wasteland Perk, including debuffs, are forcibly granted to the Survivor (see Insanity for details) If picked, the perks King Arthur, Communistic Wisdom and The Scurrier are in effect (see Affected Perks)

fallout new vegas more perks per level

Hallucinations and temporary audio and visual disturbances in certain areas, if the Survivor was insane at least once before (see Insanity for details)

fallout new vegas more perks per level fallout new vegas more perks per level

The Insanity and Wild Wasteland Perk, including debuffs, stay in effect, if the Survior was insane at least once before (see Insanity for details) If picked during being insane, the perks King Arthur, Communistic Wisdom and The Scurrier are no longer in effect (see Affected Perks) As with Karma points in Fallout: New Vegas, this number can only be obtained by the use of console commands.

  • Sanity point range: Sanity is internally measured in points.
  • Sanity level: Name of level of Sanity as displayed in the Pip-Boy.
  • Note: A Survivor's initial Sanity level is: "Good/Sane", with 500 points in Sanity. Survivors are advised, that once they turned Insane, they will not be able to completely rid themselves of the effects of insanity. Mainly governed by the Survivor's actions in the wastes, but also influenced by several substances, the level of Sanity can have a substantial influence on how the environment is perceived at times, and provide for advantages as well as disadvantages in the continuous struggle for staying alive in the wastes of DUST.












    Fallout new vegas more perks per level