This mod also introduces soft shadow shaders by daemonjax, tweaked by myself and tweaked bioengine.ini settings for texture streaming and soft shadow setting by me and other various quality improvements by Aquadran all done behind the scenes by the installer ro manually in MEM for advanced users. I added a higher resolution film grain for crisper picture with film grain one.
Then once all the details are added I load up the Character models into Photoshop and paint away texture seams as best as possible. This was all achieved by texture editing (up-scaling, re-painting, adding details, adding texture, adding pattern, and using that to rebuild spec maps, spec power maps, and normal maps).
So far I have updated/re-textured: Light and Shadow Maps on walls and floors (Normandy Citadel and Feros covered so far), Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Geth, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, Salarians, Batarians some armors, default character armors including N7 armor (of characters re-textured) and various environmental textures. I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. Welcome Mass effect Modders and Mod users, This guide will get you setup with Mass Effect Updated/Improved Textures Mod (TexMod free version) by Catachrism.